App Design Guides phase 2 release: Patterns
Canonical
on 4 August 2016
Tags: app design guides , Design
Last week we released phase 1 of the new App Design Guides, which included Get started and Building blocks. Now we have just released phase 2: Patterns. This includes handy guidance on gestures, navigation and layout possibilities to provide a great user experience in your app.
Navigation: user journeys
Find guidance for utilizing components for effective and natural user journeys within your UI.
Layouts: using Grid Units
Use the Grid Unit System to help visualise how much space you have in order to create a consistent and proportionate UI.
More to come…
More sections will be added to patterns in the future, such as search, accessibility and communication.
Up next is phase 3: System integration; which includes the number of a touchpoints your app can plug into inside the Ubuntu operating system shell, such as the launcher, notifications and indicators.
If you want to help us improve these guides, join our mailing list. We’d love to hear from you!
Talk to us today
Interested in running Ubuntu in your organisation?
Newsletter signup
Related posts
In pursuit of quality: UX for documentation authors
Canonical’s Platform Engineering team has been hard at work crafting documentation in Rockcraft and Charmcraft around native support for web app frameworks...
Improving our web page creation workflow: how structured content is slashing design and development time
Co-authored with Julie Muzina A year ago, during our Madrid Engineering Sprint, we challenged ourselves to dramatically reduce, or even eliminate, the need...
How we ran an effective sprint to refresh our design website, Part 1
Part 1 of how we ran a design sprint to refresh our website. Sharing what worked, what didn’t, and lessons from designing for open source in mind.