CVE-2021-26826
Published: 8 February 2021
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Priority
Status
Package | Release | Status |
---|---|---|
godot Launchpad, Ubuntu, Debian |
bionic |
Does not exist
|
focal |
Needs triage
|
|
groovy |
Ignored
(end of life)
|
|
hirsute |
Ignored
(end of life)
|
|
impish |
Ignored
(end of life)
|
|
jammy |
Needs triage
|
|
kinetic |
Ignored
(end of life, was needs-triage)
|
|
lunar |
Ignored
(end of life, was needs-triage)
|
|
mantic |
Needs triage
|
|
trusty |
Does not exist
|
|
upstream |
Needs triage
|
|
xenial |
Does not exist
|
Severity score breakdown
Parameter | Value |
---|---|
Base score | 7.8 |
Attack vector | Local |
Attack complexity | Low |
Privileges required | None |
User interaction | Required |
Scope | Unchanged |
Confidentiality | High |
Integrity impact | High |
Availability impact | High |
Vector | CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H |