CVE-2021-26825
Published: 8 February 2021
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Priority
Status
Package | Release | Status |
---|---|---|
godot Launchpad, Ubuntu, Debian |
jammy |
Needs triage
|
kinetic |
Ignored
(end of life, was needs-triage)
|
|
hirsute |
Ignored
(end of life)
|
|
bionic |
Does not exist
|
|
focal |
Needs triage
|
|
groovy |
Ignored
(end of life)
|
|
trusty |
Does not exist
|
|
upstream |
Needs triage
|
|
xenial |
Does not exist
|
|
impish |
Ignored
(end of life)
|
|
mantic |
Needs triage
|
|
lunar |
Ignored
(end of life, was needs-triage)
|
Severity score breakdown
Parameter | Value |
---|---|
Base score | 7.8 |
Attack vector | Local |
Attack complexity | Low |
Privileges required | None |
User interaction | Required |
Scope | Unchanged |
Confidentiality | High |
Integrity impact | High |
Availability impact | High |
Vector | CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H |